Arietta of Spirits review on Nintendo Switch, PS4, Xbox One

Platform: nintendo switch
Also on: PC, PS4, Xbox One
Editor: red art games
Developer: Third mind games
Average: Digital
Players: 1
In line: No
ESRB: E10+

Until last year, I had never been into top-down RPGs. Like, at all. In over 30 years of gaming, somehow no game like this has ever really spoken to me. Then, out of nowhere, last year I had two games that fall into this broad category – Turnip Boy Commits Tax Evasion (my personal GOTY) and Nexomon – which were among my most played, and suddenly I was impatient to give the whole genre a chance.

While I wouldn’t say Arietta of Spirits once again put me off the whole genre, I’m sad to point it out just because I love some genre games don’t mean i love now all genre games.

That’s not to say Arietta of Spirits is a bad game, mind you – it’s not. It’s just that it’s not something special either. It’s basically just a pretty standard top-down RPG in many ways. The combat is going well: you attack with a wooden sword, you dodge particularly aggressive animals – it’s nothing you haven’t seen before. This can be a little annoying at times, as hit detection can be a bit tricky to master, and you can never really tell when you’re close enough to hit an enemy without getting so close that you lose health in the process. , but overall it works exactly as expected.

Likewise, the visuals are pretty much exactly what you’d expect. It’s sort of pixel art-y, albeit with some nice bright colors, so it pops a lot more off the screen than many, say, KEMCO RPGs which all seem to pull from the same color palette. Again, it’s pleasant enough, but nothing memorable.

Pretty much the only area where Arietta of Spirits stands out is in its story, but even that has some issues. On the one hand, it’s a great story about a girl who comes to terms with her grandmother’s death and saves an island she loves, and it’s told at the right pace – long enough to get into it, but not so long as it overstays its welcome.

On the other hand, however, the game tends to over-explain things or decide to stop the action so it can tell you more about the plot. While I wouldn’t say it’s the worst thing (since, again, it’s a great story), it does make the game feel like it’s moving forward at times, causing you to stop and start regularly enough for it to keep you going. move a little away from the flow.

But it certainly could have been much worse, as these games went on. Arietta of Spirits won’t blow your mind like some of the best Zelda-inspired games, but there’s still cuteness to it at its core. That might not make it a classic, but it’s enough to make it fun enough while it lasts.

Red Art Games provided us with an Arietta of Spirits Switch code for review.

Class: B

Comments are closed.