Impressions of the OlliOlli World Demo – Kicks, Tricks and Skate Gods

While the previous OlliOlli Skateboard games are known for their brutal difficulty as well as their imaginative pixel art design, its sequel takes a decidedly different path with a new dimension. If you just compare the next OlliOlli World from the looks of its predecessors, you could hardly tell they were part of the same series, given the way the new game features 2.5D artwork. However, the sequel is still set in the cartoonish world of Radlandia. However, diving into its gameplay tells a different story. Embedded in the brilliant graphics and characters telling corny jokes is a familiar hint system that challenges players to pull off intricate combos and chase high scores. It just doesn’t punish more casual gamers like me as harshly for not having pixel-perfect precision all the time.

“The first two games have an audience that loves this hardcore, break your left analog stick, level of difficulty,” Roll7 creative director John Ribbins explained to PC Invasion. However, one problem with this design is that many couldn’t get past the high skill wall. In fact, Ribbins said most people have never even seen the last world of OlliOlli 2, which meant that all of the art, design, and effort that went into making it was nearly wasted.

Thus, the studio opted for a new approach with OlliOlli World.

“We still want it to be tough at the end, but we want to make a game that more people finish,” Ribbins said. “We want more people to browse the game and see all the story and art we’ve created.”

land in OlliOlli World

I’m not much of a skateboarder, which might make me the perfect test case. After playing a near-final version of the game, I can confidently say that Roll7 has achieved much of its goal in making its latest addition to the series more accessible to casual gamers. While trying to reach gnarly alternate paths and suddenly switch from right to left can be tricky at times, the checkpoint system, which lets you start halfway through a level instead of the very beginning, helps. much to do OlliOlli World one more accessible. But it’s also the highlight of the game’s artwork and overall vibe that kept me coming back.

The dialogue can get a little cheesy, but the light humor is appreciated.

Radlandia is divided into five different biomes featuring varying aesthetics. They range from sunny beaches populated by glaciers to forests with living trees and flying “ZomBEES”, and beyond. Each biome was created by a different skate god, and they all commune with the people of Radlandia through the skate wizard. However, she’s retiring and looking for a replacement, which is why you’re on a cross-country trek to skate, grind, jump and twist through all the obstacle courses this fantasy world has to offer.

For the majority, OlliOlli World plays much like a rogue-lite platformer. You jump by holding the left joystick of the gamepad in any direction and release before moving it in a direction to grind or rails or slide on the boards. Direction determines the trick, and you’ll learn more advanced tricks later, which involve battling game-style half-circles, using the right thumbstick to perform grabs, and pressing the trigger buttons to spin in the air. As basic as the controls may be, they turned out to be the hardest part for me to master, as my muscle memory caused me to hit the A button to jump. Even after hours of playing, I still haven’t completely eliminated this reflex from my system.

Develop skills

However, the game doesn’t punish you for sticking to the basics if that’s what you want to do. Completing tasks to increase your score unlocks clothing and skateboard customizations used to equip your character. It was this approach that kept me coming back to the game, since I was essentially my own biggest competitor instead of comparing myself to an abstract leaderboard score or players who spent hours perfecting their combos.

Olliolli World Cloverbrook Ghost Board Challenge

Perform combos and complete challenges to increase your score.

Roll7 studio head Simon Bennett explained it best by saying that they basically teach you how to play an instrument and then give you the tools to become a virtuoso. Various tutorials are spread across Radlandia and are integrated into the story instead of dumping everything on you at the very beginning.

“We realized that we were giving you the opportunity to take advantage of the [skateboarding] experience a lot more along the way when you develop those skills instead of giving it your all at once,” said Bennett, who added that integrating lessons into the narrative was helpful in building the structure of the game.

However, my experience with the OlliOlli World The preview demo had me crashing into rocks and other obstacles more often than gracefully jumping over them. It was often difficult for me to understand why I didn’t have enough momentum to make a jump. Other times I tried to move on to a new move only to find that I didn’t have enough railroad left to change things. So I ended up making heavy use of the checkpoint system to drag myself back somewhere near where I was wiped out… only to crash into something else a few feet down .

Olliolli World Concept Art World Map

Map of Radlandie.

I’ve often thought there should have been more checkpoints available, but I usually learned my way through tough obstacles after a few tries. To take off OlliOlli 2The grueling difficulty of helped me better understand the part-levels and ultimately put me in a fluid mindset. Perhaps more importantly, it encouraged me to explore alternate paths and experiment with different combos in specific areas without having to worry about being kicked out at the start.

I don’t think I’ve ever ended up with an enviable score, but at least I managed to beat some of the “local hero” scores from the various skate crews in the regions. Bennett explained that when revisiting an area, those action scores are replaced with actual player scores that are slightly better than yours. This player becomes a sort of rival by giving you an achievable goal to beat.

Visit Radlandia

For the majority, OlliOlli World presents itself as a relatively linear game with a straight path from start to finish. However, there are optional side areas that you can unlock if you do further exploration. There are also optional levels. For example, when your group gets lost in the desert, you only skate three levels of your choice to find your way. Then, of course, you can always revisit previous levels with the new skills you learned to show off your improved mastery.

Olliolli World Burntrock Dinosaur Skull

Crush dinosaur fossils, jump over flying saucers and smash floating crystals in Radlandia.

I expected a boss battle as I completed each biome and encountered their respective skate gods. Instead, I received a message of encouragement before being ushered into the next area. Although Ribbins and the others at Roll7 considered including some sort of skate battle, they ultimately decided it would defeat their purpose of not having any skill walls to overcome. The result is quite a relaxing experience as you play at your own pace.

Against competition

Completing the first biome and its skate god unlocks the asynchronous league-based multiplayer system, which gives players a chance to compete anytime, anywhere within a set amount of time. Leaderboards are updated in real time and players are ranked alongside those of similar skill levels instead of being compared to exceptionally hardcore players with seemingly impossible scores. Climbing the leaderboard unlocks cosmetics to show off, and maintaining a winning streak helps achieve higher ranks.

Olliolli World Burntrock Gnarly Route

Getting on the Gnarly Route can happen by accident, but can significantly increase your score.

The other multiplayer mode is called the Gnarvana Portal, where levels are generated based on different parameters. Sharing the associated postcode with friends, foes, and live viewers gives them all a chance to compete against you in that level from any platform OlliOlli World can be played on it. Alternatively, you can type whatever you want in the postcode box to see what kind of level is generated from it.

Go forward

Ribbins confirmed that OlliOlli World will not be treated as a service, so there will be no regular content updates beyond the announced premium DLC packs that will develop Radlandia in new directions. The first expansion, Void Riders, will be released this summer and will add a new biome as well as additional levels, characters, and character customizations. The second is scheduled for the fall. OlliOlli World is set to launch on PC via Steam on February 8.

Comments are closed.