One of the weirdest Resident Evil games is getting an unofficial 3D remake
Not to be outdone by its more respected sibling, the handheld Resident Evil Gaiden is being redesigned by a group of independent developers.
Starlight Projectas the unofficial survival horror game is currently known, upgrades Resident Evil Gaiden (released on Game Boy Color in 2001) via the Resident Evil 2 motor. Not only does this translate Gaidenfrom pixel art to 3D polygons, but it also introduces more traditional gameplay elements where previously concessions had to be made for Nintendo’s handheld system. And from what we’ve seen so far, it does a good job of mimicking that old school, resident Evil style.
Due to the drawbacks of its native platform – at least compared to Sony’s PlayStation and Sega’s Dreamcast, both resident Evil franchise called home at that time – Resident Evil Gaiden made several changes to the series’ survival horror formula. Much of the game, for example, is played from a top-down perspective, and brawls with zombies take place in pseudo-rhythm-based first-person encounters.
Capcom enlisted the help of now defunct UK developers M4 to bring Resident Evil Gaiden to life under the watchful eye of series veterans like Shinji Mikami and Hiroki Kato, the latter fresh out of 2000s directing Resident Evil Code: Veronica. The story, written by Kato, concerns franchise mainstays Leon Kennedy and Barry Burton investigating a zombie outbreak on a ship known as Starlight, hence the codename of the remake project.
Although resident Evil Gaiden is considered non-canon, with future games ignoring or outright denying aspects of its plot, some of them GaidenThe narrative rhythms of were finally reused for those of 2012 Resident Evil: Revelations.
A previous attempt to redo Resident Evil Gaiden by the same group behind Starlight Project flopped last year due to creative differences, but not before several 3D assets were produced. Hopefully this promising reboot, with its “coming soon” release date, doesn’t meet the same fate.