This is what a Demake Infinite from Bioshock looks like on Super Nintendo


It may be a few more years before we finally get a proper entry into the BioShock franchise, but the 64 Bits folks did it again. After their super demake of God of the war, the team turned to Bioshock Infinite in the realm of Super Nintendo.

Not only do we get the iconic moment where Booker DeWitt first meets Elizabeth, but everything is done in beautiful pixel art and the iconic sounds of the 16-bit era. Even starting from the main “game” menu sets the stage perfectly for what’s to come, transporting players in a retro Columbia.

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While we don’t have any fights in this little snippet of things, the platform shown in this Bioshock Infinite demake suggests that this could very well be viable for the franchise.

Watching Booker do big jumps and narrowly avoid death with Elizabeth, before using the Sky-Hook to escape, turns you on again.

Columbia in the BioShock Infinite Demake

This is the third 64-bit demake in a series of seven, with the God of the war, as well as a Monster hunter demake for the Game Boy Color.


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